Wednesday, August 17, 2016

Vectors

Vector is a quantity having Direction as well as Magnitude

Vectors





















Just like the image above :



Side 1 which is a and Side 2 which is b. If you want to find the Side 3 which is c.

You use the equation a² + b² = c² (Note : This is for Right Triangle)


Example :



a = 3 b = 4 so c = 3² + 4² = 5²



If the triangle is not a Right Triangle use this equation instead :



R =  √((F1² + F2²) + 2 * F* F* Cos  Θ)


Example : 


F= 3 F= 4 and Θ = 60


R = √((3² + 4²) + 2 * 3 * 4 * Cos (60))
R = √(25 + 2 * 3 * 2) = √(25 + 12) = √37 which is  ≈ 6.08




Just like the image above :



Side 1 = Side 3 which is a and Side 2 = Side 4 which is b. If you want to find the Side 5 which is c.

You use the equation a + b / b + a = c (Note : This is for parallelogram)


Example ;



a = 3 and b = 1 so c = 3 + 1 = 4



Rmin ≤ R ≤ Rmax While Rmin = F1 - F2 and Rmax = F1 + F2






Now using this Triangle we have this equation :



Sin = y ÷ r and Cos = x ÷ r while Tan = y ÷ x



From this we know that Fx = F * Cos Θ  and Fy = F * Sin Θ



Image result for simple sin and cos table



Now to find the Magnitude and Direction of the vectors use this equation :



Magnitude = √ΣFx² + ΣFy²

Direction = Tan Θ = ΣFy ÷ ΣFx


Example :



F1 = 5 N with Θ = 30

F2 = 3 N with Θ = 60

F1y = 5 Cos(30)  4.33

F1x = 5 Sin(30) = 2.5
F2y = 3 Cos(60) = 1.5
F2x = 3 Sin(60) ≈ 2.60


Magnitude = √4² + 6.9² ≈ 8

Direction = 6.9 ÷ 4 = 1.725


Dot and Cross Product



Dot Product also called Scalar Product. Geometrically the Dot Product of 2 vectors is Magnitude of one time projection of the second onto the first.



A . B = (AxI + AyJ + AzK) . (BxI + ByJ + BzK)

A . B = AxBx + AyBy + AzBz


Same Angle



I . I = J .J = K . K = (1) (1) (Cos 0) = 1



Different Angle



I . J = J . K = K . I = (1) (1) (Cos 90) = 0



Example :



A = 8m

B = 10m


A . B = A B Cos 37 = 8 10 0.8 = 64m




Cross Product also called Vector Product. Geometrically the Cross Product of 2 vectors is area of parallelogram between them.



A x B = C



A is the first, B is the second and C is the resultant. There is a right hand rule to determine the direction of the resultant. Just imagine that A is your finger, B is palm and C is your thumb.



Example :



If A is going to North and B is going to West. Just point your finger to North and face your palm to the West and see where is your thumb pointing at. Your thumb should be pointing Upwards.



I x I = J x J = K x K = (1) (1) (Sin 0) = 0


         I


K               J  



Now this is the IJK Triangle. If it turns in clockwise the result is positive but if it turns in anti-clockwise the result is negative.



Example ;



A = 4i + 3j - 2k

B = 7i + 2j + 5k


A x B = 8k - 21k - 13k - 14j - 20j - 34j + 15i + 4i + 19i = 38i - 68j - 26k






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